Time marches forward, and so does our game development. I’ve been trying to keep my head down, nose to the keyboard, continuously working. It’s better on some days than others. But the game is coming together, and we’re more-or-less in the polish phase of development. Still some gameplay bits to test and consider, but the game is very playable. I was also pleasantly surprised to find that it works on our Android tablet without any modification. Of course, I still have to move some UI stuff around since the resolution isn’t the same as the iPhone/iPad, but it was heartening nonetheless. We may be able to have a true multi-platform release after all.
I’ve heard several developers mention that the Android market is not worth the effort to support, as it’s fragmented, has multiple device configurations, and far fewer people actually buy things on it. I’ve heard others say that if you’re working in a multi-platform dev tool (like we are with Unity), you’re essentially just leaving money on the table by not releasing an Android version. Both are valid points. So I’m trying to go somewhere in the middle, where I only support phones and tablets that have high resolution, say no less than 640×960. I know it will limit my market a bit, but at least where Android is concerned, releasing on some devices is way better than releasing on 0 devices. At that resolution, I can still release to the Galaxy Tab and the Kindle Fire, and probably several other devices as well.
In other news, I’m still constantly second-guessing myself, as is my nature, but I keep trying to remember that this is a learning experience and things aren’t as bad as I make them out to be. For the past year, I’ve been trying to strangle my inner pessimist, and have had mostly positive results, but he still shows up on occasion. I’ve been told by others that my game is better than I think it is, and that it’s improving at a quick pace as opposed to the pace of glaciers that I feel. It’s still something that’s hard for me to accept, though. One thought did hit me today as I was looking through my art and found my castle designs. Here’s what my first castle looked like in mid November (granted, it was supposed to be placeholder art, but still):
This is the castle 2 weeks later:
Maybe I’m improving after all…