Happy New Year everyone!  Hope your 13 is even better than your 12.

It’s been a while since my last post, so I felt like giving an update on things.  I’ve been working on game prototypes the past few months, but haven’t settled on any particular idea to develop further.  After releasing V Vs. V and the Halloween update, I’ve been a bit aimless.  Somehow I’ve fallen into the common programmer trap that I avoided during my first game: starting a lot of projects that sound interesting, and dropping them when the work gets more involved.  I suspect that my motivation has been affected by my day job, where I have greater pressure and workload than I did last year.  But I can’t let that get to me if I want to publish more games.

So here we are in the new year, and it’s a good time for gaining perspective and righting the course.  I’ve started designs for a new game that may involve bubble popping, word creation, and mining, so we’ll see how that turns out.  I’m also exercising again, to hopefully be more energetic and generally feel better.  Despite my normal pessimism, 2012 was a great and exciting year for Tiffany and I, and 2013 is looking to be shiny as well.  In addition to personal goals, we should also see mobile gaming expand even more, we’ll have the Ouya and the Oculus Rift to play with and develop for, more Kickstarters (I can’t tell you how many projects we’ve backed this year.  Dozens!), more indie interest and lots of great games to play.

Best to you and yours, and happy gaming!

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