Oculus Rift

So I decided to jump in on the Kickstarter for the Oculus Rift.  It’s a virtual-reality headset, currently being built for game developers, with the goal of creating an affordable, high-quality consumer headset that can be used for games.  I’ve been looking for something like this for a few years now: a virtual-reality display that completely wraps around your field of view to totally immerse you in a computer-generated world.

The creator,  Palmer Luckey, said in his initial video that he went looking for an immersive VR display that he could buy, and they didn’t exist outside of specialty helmets that cost $10,000-$100,000.  I felt the same way, and thought that with the advances we’ve had in display technology, this kind of thing should be feasible.  It looks like Palmer decided to make one himself, and famous game designers like John Carmack and Gabe Newell are already on board and working with the device.

So I’m on board too, in my small way, and made a pledge to receive their developer kit.  The reason they want to get this to developers is so that software can be written for the device, and games made available by the time the real consumer version comes out.  I’m still not entirely sure how I’ll contribute, but since Unity has already committed to supporting the hardware, it would be simple for me to add support when I decide to write a 3D game.

And there’s even more Kickstarting game developer news!  (I should really post more often…).  We also sent pledges in to the Ouya project, which is an open Android-based console that connects to standard TVs and uses a traditional-style controller.  Since we already support Android in our development, it should be fairly simple to add support for the Ouya console.  I’ve had some game ideas that I thought would work well if only we had controllers, and now this comes along!

So, in short….I have a lot of freakin’ work to do for the next year or so!!  And due to day job changes, it’s only gotten more difficult.  But hey, I didn’t start game development because it was easy…

4 thoughts on “Oculus Rift

  1. I’m sorry, I’m still gonna back up Derek, I love him to death, but this record seems to miss the mark a bit After linensitg to the interview, it almost seems as if he had a deadline and just kind of rushed this album. I LOVE the last song, and a few others, but for the most part, I’m relatively disappointed, I still love Derek and a lot of the lyrics, I just feel like it would have been better if he had more time to make it

  2. Hey, thanks for the comment, Joe. Talking to my band, I agree that our last album, Pax Etherica, wasn’t as fleshed out as it could be, and I’ve really been too busy to give more attention to our lyrics, what with my full-time day job and near-full-time game development. But you have to admit, we had some awesome bass lines and our prog-rock percussion work is second to none.

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