The Girl in the Fireplace

So much has been going on lately, it’s hard to keep up.  I feel like the gaming world is teetering on the edge of something brilliant lately, between Double Fine’s Kickstarter campaign and Mojang’s Humble Bundle.  Game developers are communicating ever more directly with their consumers, discovering what users want and then delivering it in spectacular fashion.

I hope that Perceptive Pumpkin can do the same, once we start getting our games out there.  Getting feedback and actually listening to it is one of the best ways to improve your product – we’ve both learned that lesson from many years working as developers for larger companies.

We each have our own ideas about what’s “fun” in a game – he likes Dwarf Fortress and Civilization, I like Bioshock and World of Warcraft.  He can play Rock Band and Mario games for weeks, I’ll spend endless hours on hidden object and tile matching “time wasters”.  Yet we both love games like Skyrim, Fallout 3, and Minecraft.  So we discuss and develop, tweak and test, then hand the game over to a younger cousin or older aunt, and discover a whole different side to a game we thought we knew inside and out.  Some developers might find that annoying, or frustrating – I think it’s amazing.


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